UX Is Not A Verb | UX Magazine
“Okay, so how long to UX it?”
This question is asked of me in just about every estimating meeting we have.
Sure it’s a joke, and I laugh. But I also cry just a little each time because, like any good joke, it has an element of truth to it.
I love Mac OS X, but there’s been something that has always annoyed me about mac resizing behavior, even back to the days when I started using Macs with System 6.x, and that’s the Zoom button behavior. I get what it’s supposed to do, but I never agreed with it and never used it for that purpose… one of the only things Windows got kinda right was Maximize, so here’s a tip for making the Zoom button behave like a maximize button. The nice thing is that the Right Zoom application can be configured selectively.
Make the OS X maximize button work like Windows
One very, very common question/complaint from folks who have recently switched from Windows to Mac is “Why does the green button only resize windows and apps?”. It’s a totally valid question – the resizing behavior has always annoyed me too, and I made the switch years ago. Fortunately, there’s a very small and perfectly customizable program called Right Zoom that will change the default behavior and truly maximize programs when you click the green “Zoom” button” (). This tutorial will show you how to use it and set it up to best suit your needs.
One of the more annoying things about iOS is its notification system. Modal alerts are so arcane, intrusive and annoying, I am actually shocked that they are still the standard method of notification in iOS as of version 4…
Looks like there are some underground movements (requiring jailbreaking, of course) to change that. Here’s a little commentary by Sebastiaan de With (@cocoia) that I found interesting:
There’s some discussion on Apple-centric and tech news websites about a video that’s doing the rounds with a new approach to notifications for iOS. While the system in the video is really nothing new (there’s been at least one alternative notification system in the App-Store-for-jailbroken-phones “Cydia” since 2010) it is getting a lot of attention, presumably because iOS users are quite satisfied with almost all the interactions of the OS except those dang stacking modal dialogs that interrupt your game of Angry Birds every time you get a text message.
So while I am not a jailbreaker (and never will be), my hope is that Apple and its designers and developers on the iOS team will take notice of this and do something about it in a future version of iOS.
Creating designs that are intuitive and easy to use is something we should continually strive for if we want our sites and applications to be visited and used by as many people as possible. Ultimately, making those sites easy, as well as enjoyable, to use is a critical part of helping them be successful and it starts by abandoning outdated opinions on what users can, and cannot, understand. It starts by giving our users some credit and realizing that they are not ‘idiots.’
This phase can be very frustrating for any creative person. If you don’t recover within a few days, a creative block can destroy your self-confidence. The fear that you will never again be able to produce good work drives you to desperation. You try harder and harder and end up exhausting your mental faculties. This makes the situation worse. Therefore, it is very important to deal with this delicate phase of creative block with a lot of patience and care. Only you can get yourself out of it. Designers all over the world face this problem and don’t know what to do. There is actually no reason to panic. Let’s look at a few ways by which you can get rid of your creative block.
In modern web interface design, no other principle has been heralded and pushed onto us as much as the concept of user-centered design. User-centered design tells us that we should do everything we can to make our user interfaces as easy to use and as intuitive as possible.
However, a big part of designing user interfaces that are easy to use also involves figuring out what things should be a bit more difficult to to use. It’s a counter-intuitive notion that’s central to effective user interface design.
Mockapp.com has created both Keynote and PowerPoint templates of iPhone UI elements, and has made them available as free downloads. Say you had a dream in the middle of the night about the most awesome iPhone app that, to your surprise, no one has thought of yet. Instead of waking up in a deep sweat and scribbling said ideas on paper, you could dream them up on Keynote.
After mapping out your concept on Keynote, you could then pitch it to others in a Keynote presentation. The Keynote and PowerPoint templates include alerts, the iPhone keyboard, arrow icons, buttons, as well as a host of other UI elements.
Safari on iPad is capable of delivering a “desktop” web experience. iPad has a large, 9.7″ screen and fast network connectivity, and Safari on iPad uses the same WebKit layout engine as Safari on Mac OS X and Windows. You can ensure that your website looks and works great on iPad, and even create new touch-enabled web experiences for your customers, by considering a few specific differences between iPad and other platforms.
If you have access to an iPad, test your website using the iPad. If not, you can test your website in Safari on iPad using the iPhone Simulator (Hardware -> Device -> iPad). iPad is available in the iPhone Simulator in iPhone OS 3.2 SDK beta 2 and later, which is available to iPhone Developer Program members. In cases where it is possible to simulate iPad-like behavior in Safari on a desktop computer, instructions are given below.
15 Best Wireframing Tools for Designers Building a website can be a time-consuming and expensive business. To ensure that you minimize the number of hours spent and the amount of money wasted on each project, it’s absolutely essential that you plan properly, flushing out content and functionality early, reducing rework. Most people simply use a pen and paper to plan the early stages of their website designs, but is this enough? Besides a rough, handwritten sketch, you should be creating wireframes for your own benefit and to aid in preliminary discussions with clients and team members. To create a successful wireframe, you’re going to need to use a good wireframing tool. We explore the 15 best online tools below. Online tools, as opposed to desktop applications, tend to be easier to use, cheaper and better for sharing your designs with colleagues and clients. Each tool in the list below performs several unique functions. Some are better for knocking up a mockup in a matter of minutes; others are better for building fully interactive, clickable, high-fidelity prototypes that look and feel like a proper website. Take some time to try out a few of these tools and find out which one’s right for you.